七日殺16.4已經(jīng)更新,相信有許多朋友想要漢化補丁,小編為你提供七日殺A16.4 B8漢化大背包,包括66、104兩種,需要漢化背包的玩家趕緊來下載安裝吧!
七日殺16.4的漢化補丁
七日殺A16.4 B8漢化大背包安裝方法
1.選擇你要安裝的文件打開
2.復制里面的7DaysToDie_Data和Data兩個文件夾
3.打開你的7DaysToDie游戲根目錄粘貼,同名字的文件夾合并,同名字的文件替換。
界面無漢化,漢化文檔來自游樂園。
大背包中含有常顯狀態(tài),只有漢化的沒有常顯。
加載大背包補丁不過EAC不要使用EAC啟動游戲,從游戲根目錄啟動游戲,或者開始游戲時選擇第二個啟動游戲,彈出一個界面把帶有EAC的前面對鉤去掉。
關(guān)于7DaysToDie游戲根目錄所指位置:就是游戲文件存放的那個文件夾.你可以在桌面上點擊選定一個游戲文件點右鍵--屬性--在出來的屬性框里點 --查找目標..再彈出來的那個文件夾,就是游戲的根目錄!
七日殺16.4更新內(nèi)容
更新:
Reduced walk weapons sway and bow sway
Forge input now has a timer indicating how long until the current item is finished
Players now trigger sleeper volumes from further away to avoid spawning seen by the player
Put fix in place to skip corrupt sleeper volume savegame data.
Some general improvements to zombie jumping
修復:
Sleepers spawning in front of players as they are breaking into building
Grass is getting snow cover inside buildings
Snowpack shadow regression
Solar cells won’t show on trader refresh.
Red Mesa elevator shaft stability fix and other improvements.
Turrets play double sounds for clients
Roads generating as Clay, Dirt, Gravel and Sand
Land Claim does not prevent placement of minibike chassis.
SI Exploit for Rock Prefab
Zombies don’t seem to be attacking animals
Dupe method “destroying container”
Duping with 2 people using containers
KeyNotFoundException for sleeper volumes
Problem that particle for paint brush was never removed and slowed down the game
Fatbelly (sleeper spawn trigger) should not go vertical
Sleeper volumes are not being restored properly
Gamestage calculates offline days as survived days
waste_rubble_bldg_07 sleeper spawning after POI is cleared
OSX: Camera view jumping after interacting with containers
Sleepers that die while laying down shouldnt stand up
Bear animation is jittery when the bear turns
Snakes are fire proof
Block 614 sucks player into it
Wire Tool wire disappears when switching tools after first time use
Zombies cannot climb or break New 3D Ladders from the back side
ArgumentException when trying to continue a game
Savegame Crash: EndOfStreamException: Failed to read past end of stream.
Zombies sometimes clip into the ground and blocks when they jump
LandClaimOfflineDurabilityModifier
Force quiting the game when in respawn stage results in loss of crosshair etc
相關(guān)新聞
七日殺地圖玩法介紹:
游戲地圖分為兩種地圖
固定地圖和隨機地圖,兩種地圖有所區(qū)別。
固定地圖(Navezgane)[新手推薦]
作為新手推薦使用固定地圖,固定地圖比較容易辨別方位,就算你重新開始地圖還是不變的。所以玩固定地圖可以讓你熟悉地圖,快速進行規(guī)劃,有明確的目的地,提前做好準備和防備。
固定地圖還有一個比較重要的特點是:礦產(chǎn)資源直接垂直往下挖即可,地底下100%存在各種礦產(chǎn)資源,不必費力去尋找。
隨機地圖(Random Gen)
隨機地圖就有一些難度了,地圖每次都會隨機生成。推薦老手玩此模式,會使得游戲變得更加有挑戰(zhàn)性。
并且隨機地圖的礦藏是隨機刷礦洞的,并不能像固定地圖那樣,隨便往下挖即可獲取各種礦產(chǎn)資源,更增加了難度。
隨機地圖的seed(決定著你的隨機地圖長啥樣)
游戲環(huán)境分為四種,分別為:雪地,沙漠,綠地,燃燒之地
相對的從字面意思看就行了。
雪地比較冷,所以在哪里要多穿衣服,否則會被凍死。
沙漠比較干比較缺水(這個似乎不怎么好體現(xiàn)出來,可能還是比較熱就是了)。
綠地還是很不錯的,我一般選綠地造家,環(huán)境比較好。
燃燒之地溫度比較高,所以容易中暑,所以要穿鋼制裝備(降溫)并且隨身佩戴降溫飲料。
- PC官方版
- 安卓官方手機版
- IOS官方手機版